Spent this week updating the sprites. It’s a step up from “gibberish nonsense” to “not final assets!”. Don’t mind the hair please.


Also they fit into the collide body pretty nicely, though i should probably reconsider what should fit what.


First live action for my sprite editor. As a consequence, i’ve had much harder time with debugging various corner cases than with actual sprite mapping. But once you’ve done with a bug, it will never bother you again. And sprites are going to take a huge chunk from the total development time, since the engine must be capable of doing, well… this:


And then you should be able to do this:


Because it’s awesome.